Death By Misstep
Neon-lit arcade and dance floor aboard the Samos cruise ship
OCTOBER 2026
01 / MISSION STATUSSEARCHING FOR A LAUNCH PARTNER

First person / Rhythm / Stealth / Horror

THE MUSICIS YOUR COVER.

A luxury cruise. A robot massacre. One rule to stay alive: breathe to the beat.

SYSTEM STATUS : COMPROMISED
TRANSMISSION ID : D/B/M–26
01 / 07The nightmare

A LUXURY CRUISE
TURNS INTO
A NIGHTMARE.

Jessica is partying on the Samos, a luxury party cruise ship where security robots have begun killing passengers.

She must navigate its neon-lit decks, stay out of sight and uncover what happened. On this ship, even breathing can give you away.

SAMOS CRUISE // INCIDENT REPORT 001

Official Death By Misstep concept art: Jessica hides from a security robotORIGINAL CONCEPT ART · MISSTEP STUDIO
LOCATION // SAMOS LUXURY CRUISETHREAT LEVEL // CRITICALOBJECTIVE // SURVIVE
SAMOS // SECURITY BREACH

THEY'RE
WATCHING YOU.

Scroll to see the Samos robots.

01 / 03THE NURSESCROLL TO REVEAL
Original Death By Misstep robot concept artOFFICIAL CHARACTER ART
ROBOTIC HOSTILES / INTERNAL BRIEFING
02 / 07What players do

MORE THAN
RHYTHM.

Horror is the core. The rhythm system changes how players experience tension, movement and danger.

A hostile robot seen up close through the HUD
01 // SURVIVAL

STAY UNSEEN.

Hide, explore and make your way through spaces patrolled by hostile machines.

The neon Disco-Pool bar on the Samos
02 // RHYTHM

KEEP THE BEAT.

Every song can become cover — or a deadly mistake.

A bright control room aboard the ship
03 // DISCOVERY

FIND THE TRUTH.

Navigate the ship, solve environmental challenges and unravel Jessica's story.

SAMOS // FOOTAGE ARCHIVE

SEE IT IN MOTION.

OFFICIAL TRAILER
VIDEO SOURCE // OFFICIAL MISSTEP STUDIO TRAILERSTREAMING REQUIRES INTERNET
03 / 07Commercial opportunity

WHY MIGHT
THIS
INTEREST YOU?

Horror gives us the audience. The breathing mechanic gives us the story to tell them.

◉

VIRAL CLIPS FOR CREATORS

Tense encounters, timing mistakes and reactions designed for memorable gameplay clips.

♫

SOUND-LED MARKETING

Breathing and music are natural material for rhythmic trailers, shorts and audiovisual campaigns.

⌁

DISTINCTIVE IDENTITY

Neon cruise spaces, unnerving robots and a recognisable rhythm-horror premise.

04 / 07Production status

BUILT.
NOT JUST
PITCHED.

We have all core gameplay mechanics implemented. The team is moving through production across nine planned zones.

Zone production overview

9 TOTAL / 01 PROJECT

01✓
02✓
03✓
04✓
05✓
06✓
07◒
08◒
09◒
06Zones completed
03Zones in development
09Total zones
05 / 07Proof of execution

ALREADY
OUT THERE.

An independently funded game, a publicly playable demo, and a team that has taken the project into real events.

STEAM // WISHLISTS
1,652 WL

Wishlists on 13 October 2026: 262 new in the last month and 180 in the last week.

STEAM // DEMO
2,006 LIC

Free demo licences: 285 unique players and six positive reviews out of six. Public since September 2025.

AUDIENCE // GEOGRAPHY
68.3 % OUTSIDE SPAIN

Wishlist audience by country: Spain 524, United States 363, Brazil 64, Russia 57, United Kingdom 42.

Wishlists by country and declared language

  • Spain
  • United States
  • Brazil
  • Russia
  • United Kingdom
  • Canada
  • Germany
  • China
  • Japan
  • France

Declared languages: 576 English, 273 Spanish, 61 Russian, 37 Brazilian Portuguese, 34 Simplified Chinese, 25 Japanese, 22 French; 32 % has no language assigned in the dashboard.

Marketing calendar

26 OCT – 2 NOV 2026

Horror Fest

Steam's horror festival.

FEB 2027

Next Fest

Valve's demo showcase. We are going with the public demo.

Launch window

Q1 '27

We are targeting Q1 2027 for launch.

06 / 07The ask

WE KNOW
HOW TO
BUILD IT.

Now we're looking for people who know how to bring it to players.

Development has been funded by our team. We're looking for a partner to shape, fund and execute the go-to-market strategy.
01 /

Marketing strategy

Positioning, timing, targets and a practical campaign plan.

02 /

Creators & press

Influencer outreach, media coverage and community activation.

03 /

Launch execution

Steam visibility, trailers, assets and campaign coordination.

04 /

Publishing support

Open to publisher partnerships and exploring console opportunities.

07 / 07End transmission

LET'S MAKE
SOME NOISE.

We'd love to show you the game and explore what we could build together.

PRESS KIT // SCAN ACCESS
QR code that opens the official Death By Misstep press kit

Official assets, details and materials

misstepstudio@gmail.com ↗